Below you will find pages that utilize the taxonomy term “Small Teams”
The Power of Small Teams in Game Development
In the world of game development, the success of Sandfall Interactive’s debut title, Clair Obscur: Expedition 33, highlights a compelling trend: smaller teams can achieve remarkable results. Tom Guillermin, the studio’s lead programmer, emphasized that their current team size is optimal for creating a full-priced turn-based RPG, proving that quality often trumps quantity.
The studio’s approach to building a skilled team, focusing on fresh talent rather than seasoned veterans, has paid off. With only around 30-40 core members, they managed to sell 3.3 million copies shortly after launch, a feat that draws attention to the efficiency and creativity that can flourish in a compact team environment. As the industry debates the ideal team size, Sandfall’s success raises an intriguing question: could the future of game development favor smaller, more agile teams?